

I Am Bread is available on Steam, PS4, and on the iOS. It’s stupidly amusing and definitely for gamers who are into these seeming impossible to beat games. I Am Bread is a simple yet effectively frustrating game. I Am Bread is highly recommended for anyone to give it a try, especially those gaming masochists who are into these kinds of will-crumblingly hard games. Simple yet it can definitely give out hours of gameplay, depending on how much it would take before you reach your ragequit threshold. Overall, I Am Bread is a fun and truly challenging game if you don’t mind the amount of frustration it brings. I’m not sure why either, but why not? And if you’re feeling to ramp up the challenge, you can always try to achieve all the side objectives in a level. There are also several other modes of gameplay including a bagel race, going through a zero-gavity environment, being an angry baguette and smashing things, and being a paralyzed goat and smashing things.

Breads get tired too, y’know? Long ago, in a bakery far, far away… Also, you can only keep your grip for so long before the gauge goes down and you lose your grip. So the game can be pretty much summed up like a game of “the floor is lava” but instead you are a slice of bread with limited locomotion and you actually want to be toasted. What makes things more challenging is that you have an edibility to keep mindful of because who would want to eat a slice of bread that has touched the floor and had gone past the 5-second rule? Edibility goes down every time the slice of bread makes contact with the floor. In I Am Bread, nobody is out to hunt you down nor any time constraints unless you’re gunning for the side objectives. In I am Bread, your job is to maneuver a sentient slice of thick white around the house on a quest to fulfill its dreams and become toast. WAKE UP CLAIRE! JIM’S BREAD! HE’S BREAD! THEY’RE ALL BREAD! It can also traverse vertical obstacles using the same method like it’s some sort of a spy in a Mission Impossible movie. The controls, dough, not so much. Similar to another horribly frustrating game called QWOP, movement is excruciatingly difficult since the slice of bread cannot walk, it can only nudge to a certain direction but it can grab hold on a surface and fling itself in order to flip to one side and gain distance. The objective of the game is pretty simple move away from your loafed one, find a toaster, become toast. Because yes, this slice of bread right here isn’t just loafin’ around.
I Am Bread simulator#
I Am Bread is a bread simulator which lets players control a moving slice of bread through a room in order to find a toaster to be toasted on. Either way, you are toast.įrom the same people that brought you the equally frustrating game of Surgeon Simulator comes this action adventure game about a slice of bread and its journey of becoming a perfect piece of toast. I can definitely understand why some people couldn't get in to it, but I think once you get to a certain point you 'get' the controls and the game becomes a lot more fun.“WHAT THE IS THIS GAME? I JUST WANT TO MAKE A TOAST! HOW HARD IS IT TO DO THAT?” – Me, 15 minutes into I Am Bread It’s get toast or be toasted. So, I ended up sinking about 10 hours in to the game, way more than I expected. Oh yeah, zero-g mode is actually really cool.

I thought these extra game modes were pretty well done honestly. I didn't remember all of this being there when I first played on launch. There's a few other game modes I don't remember. There are bagel races which are fun for about half an hour. Super satisfying to smash stacks of plates and glasses. This bread will be boldly going where no other bread has gone before. Take the intrepid, crumby adventurer on a journey from his natural confines of the kitchen, through the home of an unsuspecting owner and into the outside world. There's a destruction game mode where you control a baguette and your goal is to cause as much havoc as you can in 5 minutes. ‘I am Bread’ is the epic story of a slice of bread’s journey to become toast. The thing that really kinda impressed me was the other game modes. Once I reached this point I found the game a LOT more fun. I got the hang of controlling the bread and was able to flick myself around and beat levels in about 2 minutes instead of 15. After about 3-4 hours, something seemed to click. I remember playing this game when it first released and not getting much out of it.īut then recently I sat down and played it more. Read all the comments about Youtube bait, and I partially agree.
